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Counter-Strike: Global Offensive (CS:GO) is a multiplayer first-person shooter video game developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the Counter-Strike series, and was released for Microsoft WindowsOS XXbox 360, and PlayStation 3 in August 2012, with the Linux version being released in September 2014. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited the computer versions because of the difference in update-frequency between systems.
The game pits two teams against each other: the Terrorists and the Counter-Terrorists. Both sides are tasked with eliminating the other while also completing separate objectives, the Terrorists, depending on the game mode, must either plant the bomb or defend the hostages, while the Counter-Terrorists must prevent the bomb from being planted or to rescue the hostages. There are six game modes, all of which have distinct characteristics specific to that mode. Global Offensive has matchmaking support that allows players to play on dedicated Valve servers, as well as allowing members of the community to host their own servers with custom maps and game modes. Global Offensive has a competitive scene, with Valve-sponsored tournaments known as the "Majors" being the premier competitive event for the game.
Global Offensive received positive reviews from critics. The game was praised for its overall gameplay and faithfulness to the previous iterations in the series. Some of the early features were criticized, and while the console versions received positive reviews, reviewers believed there were obvious differences between the console and PC versions of the game.



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Call of Duty World at War cover.png

Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision for Microsoft WindowsPlayStation 3Wii, and Xbox 360. The game is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.







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Counter-Strike: Condition Zero is a multiplayer video game, the follow-up to Counter-Strike. The game was released in 2004 using the GoldSrc engine. Condition Zero features a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns, including Condition Zero: Deleted Scenes.
Alongside various other Valve titles, the game received versions for OS X and Linux in 2013.
Condition Zero started development in 2000 by Rogue Entertainment, and was initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve empty. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.
Gearbox created an overhaul of Counter-Strike with high quality models and improved graphics. They also added alpha blending, allowing for realistic foliage and weather effects, a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec, and they included explosive weapons such as a Molotov cocktailstear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions.[2] It was expected to be released in early 2003 with a secondary multiplayer mode by the upstart Turtle Rock Studios, and released alongside the Xbox version of Counter-Strike.
However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Valve assigned Turtle Rock to finish development. They implemented a new bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted 









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Call of Duty Modern Warfare 3 box art.png

Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with assistance from Raven Software, and published by Activision. It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment. The game was released worldwide in November 2011 on Microsoft WindowsXbox 360PlayStation 3,[7] and Wii,[6] with a separate version for Nintendo DS developed by n-SpaceTreyarch developed the game's Wii port. In JapanSquare Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. It is also the last Call of Duty game for the Wii.
The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain PriceSoap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (antagonist of Modern Warfare 2), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2.
Using the MW3 engine, development for the game began in 2010 with more than one developer. Prior to development, Infinity Ward co-founders Jason West and Vince Zampella left the company to form Respawn Entertainment. Other members had been fired or had left the company following the duo's departure. Sledgehammer Games had joined the Modern Warfare 3 development force, with Raven Software also developing the game's multiplayer mode. Following a large leak containing detailed information about the game, multiple teaser trailers were released with each showcasing a location featured in the game's campaign, leading up to a full reveal.






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Castlevania Lords of Shadow.png

Castlevania: Lords of Shadow is an action-adventure video game developed by MercurySteam and Kojima Productions, published by Konami and released on October 5, 2010 for the PlayStation 3 and Xbox 360. The PC version was released on August 27, 2013.[5] The game is a reboot of the Castlevania series. Set in Southern Europe during the Middle Ages, the story focuses on Gabriel Belmont and his quest to defeat a malevolent order known as the Lords of Shadow and resurrect his wife. The player controls Gabriel in 3D environments as he uses melee skills to defeat enemies and solves puzzles to move through the game.
The game was originally announced as Lords of Shadow with no connection to the Castlevania series mentioned. This was done to keep their plans to radically change the direction of the Castlevania mythos a secret and to prevent the announcement of the game from upstaging another series release, Castlevania JudgmentHideo Kojima, creator of the Metal Gear series, helped produce the title. The music was composed by Spanish composer Óscar Araujo, who was acclaimed for his work on the game.
The game sold well and received positive reviews from video game publications. It was praised for new elements it provided to the franchise, although this was also the subject of criticism as it did not retain traits from previous Castlevania games. Konami requested that the development team produce more titles related to Lords of Shadow. This includes two sequels titled Castlevania: Lords of Shadow – Mirror of Fate and Castlevania: Lords of Shadow 2.



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Call of Duty: United Offensive is a 2004 expansion pack for the first-person shooter video game Call of Duty. It was developed by Gray Matter Interactive, with contributions from Pi Studios, and published by Activision. It was released for Microsoft Windows on September 14, 2004. It is a final title developed by GMI before it was merged with Treyarch
The biggest changes made by United Offensive are in the multiplayer aspect of the game. There are new maps which are much larger than the ones in the original game, new weapons from the single player campaign, an in-game rank system which grants additional bonuses with more points, and vehicles such as tanks and jeeps.

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Cpl. Scott Riley is the first playable protagonist of United Offensive in the American campaign. Riley participates throughout the entire Bastogne campaign by defending Bois Jacques, capturing and securing the crossroads and town of Foy, and capturing Noville. The "Bois Jacques" and "Foy" missions of Riley's campaign are reminiscent of HBO's Band of Brothers episodes Bastogne and The Breaking Point, respectively.
Sgt. James Doyle is the second playable protagonist in United Offensive, serving as the playable character in the British campaign. Doyle is a Royal Air Force Boeing Fortress gunner who is shot down over the Netherlands on the RAF's first daylight mission using the Fortresses. The Dutch Resistance, with the help of Major Ingram, an S.A.S. operative, rescue him before he is captured by the Germans. Doyle (now an S.A.S. operative) and Ingram are then sent to Sicily with other S.A.S. operatives to knock out several huge cliff mounted cannons, not unlike those in the 1961 film, The Guns of Navarone. Doyle returns in Call of Duty 3 as the player character of the British/French sections of the campaign.
Pvt. Yuri Petrenko is the playable Soviet protagonist in United Offensive. Petrenko participates by helping defend the Soviet trenches during the Battle of Kursk, securing Ponyri's streets, destroying German armor in Prok, and assaulting and defending Kharkov until the arrival of Soviet reinforcements.








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Castlevania Lords of Shadow 2 boxart.jpg

Castlevania: Lords of Shadow 2 is an action-adventure game, the sequel to the 2010 game Castlevania: Lords of Shadow, and part of the Castlevania franchise. The game was developed by MercurySteam and published by Konami.[2]It was released late February 2014 in both North America and Europe and on March 2014 in Australia. A Japanese release was released on September 4, 2014, under the title Akumajō Dracula: Lords of Shadow 2 , literally Devil's Castle Dracula: Lords of Shadow 2). A downloadable chapter has also been released in March from the same year.
The story is set in both medieval and modern worlds[3] and follows a weakened Dracula who is on a quest to defeat his former enemy, Satan. Gameplay takes after the original Lords of Shadow but this time through an open world. The player controls Dracula who uses multiple powers and weapons to achieve his goals.
As in the previous game, the player controls Gabriel Belmont, now known as Dracula, as he fights through an open world.[4] During the game's opening sequence the player is able to control Dracula while he still possesses all his powers as well as all of his weapons.[5] Dracula's main weapon is his Shadow Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula's health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one.[6] The game is mainly an open world allowing the player to choose what route to take.[7] Lords of Shadow 2 features a movable camera, something that was not available in its predecessor





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